Compare your options

Compare1/4

Sea II
Entries
Transmissions

Sea II

Rule setScenarios · Hell on Earth
DNA · Base cost6
Infectivity4
Severity1
Lethality0
Requires allSea I
Requires one ofHell Earth, Sea I
DescriptionStorms and sea creatures become conduits for transmission. More effective in humid environments and ship transmission
View detailsSea II ↗

Guides

COMMUNITY

Field notes

Add a note or screenshot

No ratings yet.

How useful is this entry?