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Cracker Cocoon
Severely dehydrated worms form cocoons and if pulled, pop and spread eggs acrooss a wide area. Increases infectivity, especially in arid countries

Dairy
Pathogen spreads through consumption of dairy products, such as milk and cheese. Increases infectivity and chance of mutation.
Design
Design is a header that replaces "Transmissions" in the Ultimate Board Games scenario, and is a group of traits. Each trait costs 0 DNA Points, regardless. DNA points are renamed funds and increases at least one of the Core stats by a small amount, . Out of all of them, one can pick as many as they want, but if they pick too many, hype will be reduced significantly. None of the following traits are devolvable.

Dog
Dogs susceptible to the pathogen. Increases infectivity, particularly in urban areas, and likelihood of mutation.

Dog 1
Dogs susceptible to the pathogen. Significantly increases infectivity, particularly in urban areas, and likelihood of mutation.

Dog 2
Infected dogs become rabid and turn on their owners. Significantly increases infectivity, particularly in urban areas, and likelihood in mutation.

Droplets 1
Pathogen suspended in expelled liquid particles from victim. Increase infectivity, especially on planes

Droplets 1 (Shadow Plague)
Pathogen suspended in expelled liquid particles from victim. Increases infectivity, especially in humid environments.

Droplets 2 (Shadow Plague)
Pathogen accelerates replication whilst in expelled droplets. Increases infectivity, especially in humid environments

Dust 1
Gives pathogen ability to travel on dust particles. Increase infectivity, especially in arid environments

Dust 2
Pathogen can survive for long periods of time on dust particles. Increase infectivity, especially in arid environments

Eggs 1
The Neurax Worm produces eggs that are ejected from the host brain in the thousands, increasing Infectivity

Eggs 2
Eggs hatch when they experience an increase in warmth, likely due to nearby human activity, greatly increasing infectivity.

Eggs-Nog
Worms secrete a sweet, milky liquid to attract people. Increases infectivity, especially in arid countries

Emotive Radar
Worms develop telepathic abilities which help them to locate humans who are sad, lonely, and uninfected. Increases infectivity everywhere.

Excrement
Virus able to survive and replicate in ape feces, increasing the chance of unintentional ape to ape transmission
Extreme Bioaerosol
Pathogen bypasses air/water filters due to adaptive cellular shell. Increase infectivity, especially in humid & arid climates and plane/ship transmission.
Extreme Hematophagy
Pathogen uses host lymphocytes to replicate. Increase in infectivity, especially in poor regions and mutation chance
Extreme Zoonosis
Infection crosses multiple species barriers. Increase infectivity, especially in rural and urban areas, mutation chance and cross-country transmission

Fair-Weather Friend
Worms develop a mild dislike of rain, preferring to snuggle with humans indoors and watch old movies. Increases infectivity, especially in hot countries.

Fish
Pathogen spreads through consumption of ocean travelling and farm raised fish stocks. Increases infectivity and chance of mutation.

Flea
Flea is an exclusive transmission of Black Death, it is characterized by infecting fleas causing them to become sources of contagion.

Fomites 1
Pathogen survives away from a host, transmitted via external objects. Increases infectivity - especially in wealthy and urban environments

Fomites 2
Pathogen able to survive on increased variety of surfaces. Increases infectivity - especially in wealthy and urban environments



