Symptoms

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Symptoms (Necroa Virus)

The following is a list of symptoms in the Necroa Virus DLC:

Symptoms (Neurax Worm)

Map of Neurax Worm symptoms (click to enlarge)

Symptoms (Shadow Plague)

This is a list of symptoms in the Shadow Plague DLC.

Symptoms (Simian Flu)

The following is a list of, as well as an overview of, symptoms in the Simian Flu DLC:

Systemic Infection

Pathogen affects multiple organs and tissue types, causing body-wide infections that spread fast and can be fatal

17DNA

Tachycardia

Resting heart rate is consistently above 100 beats per minute, putting undue pressure on the heart. Can be fatal with older patients.

7DNA

Tank

Anabolic Boost and Bone Dysplasia cause some zombies to develop enormous strength and body mass - increasing their severity

Temporal Lobe Manipulation

Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie.

11DNA

Total Brain Death

Comprehensive replacement of brain cell DNA triggers massive immune response, leading to complete and irreversible loss of brain function.

7DNA

Total Organ Failure

Catastrophic cell death of multiple tissue types causes body-wide organ failure and rapid death

28DNA

Transcendence

Overdose of oxytocin and vasopressin forces host into a permanent state of worship/acceptance - treating the Neurax Worm as an eternal god

Tumours

Pathogen disrupts cell growth pathways, causing uncontrolled, eventually fatal tumour growth

11DNA

Ultimate Christmas

Santa and Rudolph pose for photographs with small children, giving them the ultimate Christmas! Increases infectivity and happiness.

Vampire Bat

Bats have become addicted to human blood - increasing the frequency and severity of their attacks. Attacks also alert nearby zombies to the presence of humans

Vampiric Awakening

Create a new vampire by temporarily producing toxic mutagens. Almost all Infected will die but eventually, a viable host will be found (Reusable).

11DNA

Vampiric Hunger

Zombie prefers to suck the blood from the prey rather than eat the flesh. Prey more likely to remain intact and become a zombie

24DNA

Vomiting

The expulsion of infected material through projectile vomiting increases the risk of infection

3DNA

Walking Contradiction

Zombies experience irritation when exposing their eyes to sunlight - distracting them from daylight hunting and slightly decreasing severitySymptoms Required

Walking Dead

Insomnia and Anaemia are causing people to walk around grey with tiredness. Scientists working on a cure for <plague name> are less productive

Weeping Sores

Misshapen sores appear on the face and ooze dark pus - increasing infectivity.

9DNA

Zombie Panic

Mass hysteria over claims that <plague name> turns people into zombies. Scientists waste time investigating, slowing future research speed