Symptoms
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Pallor
Suppressed blood flow gives victims a deathly white appearance. Increases infectivity.
Paralysis
Pathogen destroys motor neurons to cause paralysis. Significantly harder to cure and can be lethal
Paranoia
Irrational delusions and mental symptoms. Victims distrust of others makes them unlikely to seek treatment or cooperate with others

Partying
Serotonin adjustments encourage hard partying, lots of socialising and loss of inhibitions. Increases infectivity

Path Finders
Ape path finders help intelligent apes locate and travel to Ape Colonies. Apes will migrate from further away

Peptide Surge
Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity

Perceptive Jolt
Tendrils increase brain pressure, resulting in fever which disrupts host priorities and decision making

Perceptive Shift
Worm grows to significantly increase intracranial pressure, severely disrupting host risk/reward analysis, resulting in risky, unsafe, and impulsive decisions

Pharyngitis
In the official Swine Flu scenario, the symptom comes pre-evolved by default but can be returned by the player at the cost of certain DNA points, it causes the progress of the cure to slow down a bit, but at the same time, it will reduce the rate of mutation. The variant of this symptom in Simian Flu acts like another common symptom in the respiratory branch but is slightly more severe by one point.

Pheromone secretion
Axillary steroids manipulates pheromone production, making victims more charismatic and able to easily manipulate/seduce others. Increases infectivity

Photophobia
In order to obtain this symptom, it is necessary to evolve Bat 1, Swine 1 or Horse 1. By using this symptom, the plague will receive a 0.1 increase in effectiveness for hot climates.

Pins and Needles
Breakdown of the nervous system causes victims to experience numbing or tingling sensations in extremities.
Pneumonia
Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable

Polyphagia
Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection
Production
Production is a header that replaces "Symptoms" in the Ultimate Board Games scenario, and is a group of traits. None of the following traits are devolvable.

Profuse Bleeding
Haemophilia and skin lesions are causing the infected to have blood pouring out of their skin, making <plague name> far more dangerous

Projectile Vomiting
Coughing and vomiting are causing the infected to projectile vomit, increasing the infectivity of <plague name>

Psychosis
Psychosis is a symptom available in the Neurax Worm and Necroa Virus DLCs, as well as the Mad Cow Disease scenario. The symptom causes alterations in the infected person's personality that can lead to attacking other people.

Public Defecation
Diarrhoea and Insanity are causing people to defecate in public (and everywhere else!) Everyone is increasingly focused on developing a cure

Pulmonary Embolism
Blockage in the pulmonary artery prevents blood reaching the lungs. Severe and potentially fatal
Pulmonary Fibrosis
Scarring of the lungs causes shortness of breath and extreme coughing. Can be fatal when combined with intense exercise.

Pulmonary Haemorrhage
Severe bleeding in the upper respiratory tract and the trachea. Increasing infectivity and often fatal.

Pulmonary Hypertension
Blood pressure in the pulmonary arteries is elevated, exerting more pressure on the heart. Can be fatal when combined with exercise
Pulmonary Oedema
Potentially fatal heart abnormality causes breakdown of respiratory system, releasing pathogen into the air



