Genes
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Scavenger
Vampire gets more DNA from destroying labs and Templar Bases

Shadow Spawn
Vampire less likely to be spotted in countries with lairs

Situation Director
Increase Targeted Quarantine effectiveness and reduce Non-Compliance

Socially Awkward Bat
Vampire starts Blood Rage automatically when entering a new country

Spliced Activation
Active Abilities cost less DNA to use

Star Shards
Meteors and asteroids penetrate more deeply. Purpose unclear.

Strategic Fundraiser
Gain bonus income from HQ until it becomes infected

Suppression
Plague more likely to cross a closed land border

Surgeon General
Reduce global Fatality rate

Sympto-Stasis
Symptom costs don't increase but easier to cure

Synaptic Pulse
Crystal Alignment sends complex waves into Xenolith. Purpose unclear

Technical Officer
Reduce global Infection rate

Teracyte
Increases chance of plague spreading by land

ThermoNecro
Reduces zombie rate of decay in hot countries

Tidal Pull
Meteors don't cost XNA but have a recharge time

Together Strong
Increases DNA from colonies

Trans-Stasis
Transmission costs don't increase but easier to cure

Translesion +
Costs to devolve don't increase

Unholy Engineer
Harder for drones to target lairs

Unstable trajectory
More meteors but they strike continent randomly

Urbophile
Give your plague a bonus in urban environments

Viral Affinity
Increases ape to ape transmission

Void Signal
Xenolith emits high-intensity pulses across the electromagnetic spectrum when damaged. Purpose unclear

Witch Doctor
Vampire heals faster when in its lair