Genes

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Cortisol Sensitivity

Reduces research from Gen-Sys experiments on apes

Creationist

Decrease the chance of your plague mutating

Crisis Manager

Field Operatives slow Authority loss in country of deployment

Crystal Overclock

The Crystal Alignment ability recharges more quickly

Cytochrome Surge

Get more DNA from popping DNA bubbles

Cytopathic Boost

Infected corpses are more likely to reanimate as a zombie

Darwinist

Increase the chance of your plague mutating

Disaster Manager

Reduce Authority loss from Deaths

Dopamine Inhibitor

Increases the chance of a zombie victim becoming a zombie

Economic Forecaster

Economic Aid automatically deploys on fully Non-Compliant countries

Empathy Trainer

Increase Contact Tracing effectiveness

Ethics Watchdog

Start with more Authority but no Fake News or Censorship

Extremophile

Give your plague a minor bonus in all environments

Fair Weather Bat

Vampire flies faster when not injured

Fast Response EMTs

Increase Field Operatives travel speed

Forensic Epidemiologist

Increases Vaccine Research speed

Frugal Researcher

Lair DNA bonus triggers with fewer infected people

Genetic Code

Except in some scenarios, players can insert one of the genes from Genetic Code before they start their game. These genes allow personalization of plague, for example, by providing boosts to infectivity and DNA gain, increase/decrease the mutation rate, and so on.

Genetic Mimic

Your Plague is harder to cure

Harmonic Vibrations

The Crystal Alignment ability blocks research efforts

Harvester

Vampire gets more DNA when consuming people using Blood Rage

Healthy Eater

Increases vampire maximum health

Hydrophile

Give your plague a bonus in humid climates

Ion Deficit

Costs more to devolve but harder to cure