Genes
Compare
Cortisol Sensitivity
Reduces research from Gen-Sys experiments on apes

Creationist
Decrease the chance of your plague mutating

Crisis Manager
Field Operatives slow Authority loss in country of deployment

Crystal Overclock
The Crystal Alignment ability recharges more quickly

Cytochrome Surge
Get more DNA from popping DNA bubbles

Cytopathic Boost
Infected corpses are more likely to reanimate as a zombie

Darwinist
Increase the chance of your plague mutating

Disaster Manager
Reduce Authority loss from Deaths

Dopamine Inhibitor
Increases the chance of a zombie victim becoming a zombie

Economic Forecaster
Economic Aid automatically deploys on fully Non-Compliant countries

Empathy Trainer
Increase Contact Tracing effectiveness

Ethics Watchdog
Start with more Authority but no Fake News or Censorship

Extremophile
Give your plague a minor bonus in all environments

Fair Weather Bat
Vampire flies faster when not injured

Fast Response EMTs
Increase Field Operatives travel speed

Forensic Epidemiologist
Increases Vaccine Research speed

Frugal Researcher
Lair DNA bonus triggers with fewer infected people
Genetic Code
Except in some scenarios, players can insert one of the genes from Genetic Code before they start their game. These genes allow personalization of plague, for example, by providing boosts to infectivity and DNA gain, increase/decrease the mutation rate, and so on.

Genetic Mimic
Your Plague is harder to cure

Harmonic Vibrations
The Crystal Alignment ability blocks research efforts

Harvester
Vampire gets more DNA when consuming people using Blood Rage

Healthy Eater
Increases vampire maximum health

Hydrophile
Give your plague a bonus in humid climates

Ion Deficit
Costs more to devolve but harder to cure