Transmissions

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Animal Subjects

Animals become susceptible to corruption. Increase infectivity, cross-country transmission

5DNA

Eternal Flame

Forever change the climate of Earth to suit demonic temperatures. Increased effectiveness in all climates

27DNA

Fowl I

Birds become subjects of the dark lord, attacking humans. Increases infectivity and land based transmission

7DNA

Fowl II

Birds become corrupted husks, consumed by Hell's influence. Increases infectivity and land based transmission

15DNA

Heavens I

Hell begins corrupting the air. Increases infectivity, especially in arid environments and plane transmission

4DNA

Heavens II

Hell intensifies toxification of the atmosphere. Increases infectivity, especially in arid environments and plane transmission

7DNA

Hell Earth

The seas and the skies will fall under the Dark Lord's control. More effective in humid & arid climates and plane/ship transmission

6DNA

Hellfire I

Call upon demonic forces to raise the temperature of countries with cold temperatures. More effective in cold climates

5DNA

Hellfire II

The dark forces continue their corruption of the climate. More effective in cold climates

6DNA

Hellfire III

Dark forces inch the world's climate closer to Hell's. More effective in cold climates

8DNA

Oxen I

Livestock become subjects of the dark lord, following whispers. More effective in rural regions and increases mutation chance

5DNA

Oxen II

Wildlife is forever locked into being conduits for demonic whims. More effective in rural regions and increases mutation chance

8DNA

Sea I

Cold, dark corners of the ocean begin to connect to Hell. More effective in humid environments and ship transmission

3DNA

Sea II

Storms and sea creatures become conduits for transmission. More effective in humid environments and ship transmission

6DNA

Swarm I

Insects become subjects of the dark lord. More effective in hot climates and increases mutation chance

3DNA

Swarm II

Forming vicious swarms, they cause mayhem for humans. More effective in hot climates and increases mutation chance

7DNA

Vermin I

Vermin become subjects of the dark lord. More effective in urban regions and increases mutation chance

5DNA

Vermin II

Vermin form organised swarms to attack humans. More effective in urban regions and increases mutation chance

12DNA