Transmissions
CompareAdult
Appropriate for 18+ audiences only. Slightly increases hype and lowers complexity.
Animals
Domesticated or untamed: take your pick. Increases hype and complexity.
Area Control
Make a game of territory taking and trespasser trapping. Slightly increases hype and significantly increases complexity.
Bluffing
How's your poker face? Increases hype and complexity.
Cards
Make a game involving decks of cards. Slightly increases hype and significantly increases complexity.
Co-Operative Play
Just get along. Slightly increases hype and significantly increases complexity.
Competitive Play
Inspire faceoffs (not the Nicolas Cage kind). Increases hype and complexity.
Dice
Make a game involving ivory chance cubes. AKA. dice. Increases hype and complexity.
Dice Rolling
Make a game with luck-based dice rolls (BGG frequenters won't be fans). Increases hype and complexity.
Economic
Accrue pretend wealth. Maniacal laughing optional. Increases hype and complexity.
Educational
Teach all kinds of pursuits, even the trivial ones. Slightly increases hype and complexity.
Family
Inspire evenings of forced 'fun'. Increases hype and significantly lowers complexity.
Four + Players
Four (or more) is a party! Increases hype and complexity.
Hand Management
Think tactically about what you're holding to win. Slightly increases hype and significantly increases complexity.
Horror
An evening of blood, guts and eldritch entertainment will ensue with this theme attached. Increases hype and complexity.
Humour
Perfect for splitting sides. Increases hype and complexity.
Medical
Save/wipe out humanity (delete as appropriate). Increases hype and complexity.
Memory
Make a game of remembering things and feeling your age. Increases hype and complexity.
Miniatures
Painting them is optional - doing little voices as you move them around, not so. Increases hype and greatly increases complexity.
Movies/TV
Tap into the popular culture vein. Slightly increases hype and complexity.
Murder/Mystery
Wannabe detectives and killers alike will want to take a stab at this. Increases hype and complexity.
Nautical
Both masters and commanders will enjoy sinking ships. Increases hype and complexity.
Party
Get any party started. Increases hype and lowers complexity.
Player Elimination
Players can be removed and have to sit watching everyone else have fun. Slightly increases hype and significantly increases complexity.





















