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Adult

Appropriate for 18+ audiences only. Slightly increases hype and lowers complexity.

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Animals

Domesticated or untamed: take your pick. Increases hype and complexity.

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Area Control

Make a game of territory taking and trespasser trapping. Slightly increases hype and significantly increases complexity.

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Bluffing

How's your poker face? Increases hype and complexity.

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Cards

Make a game involving decks of cards. Slightly increases hype and significantly increases complexity.

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Co-Operative Play

Just get along. Slightly increases hype and significantly increases complexity.

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Competitive Play

Inspire faceoffs (not the Nicolas Cage kind). Increases hype and complexity.

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Dice

Make a game involving ivory chance cubes. AKA. dice. Increases hype and complexity.

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Dice Rolling

Make a game with luck-based dice rolls (BGG frequenters won't be fans). Increases hype and complexity.

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Economic

Accrue pretend wealth. Maniacal laughing optional. Increases hype and complexity.

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Educational

Teach all kinds of pursuits, even the trivial ones. Slightly increases hype and complexity.

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Family

Inspire evenings of forced 'fun'. Increases hype and significantly lowers complexity.

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Four + Players

Four (or more) is a party! Increases hype and complexity.

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Hand Management

Think tactically about what you're holding to win. Slightly increases hype and significantly increases complexity.

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Horror

An evening of blood, guts and eldritch entertainment will ensue with this theme attached. Increases hype and complexity.

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Humour

Perfect for splitting sides. Increases hype and complexity.

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Medical

Save/wipe out humanity (delete as appropriate). Increases hype and complexity.

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Memory

Make a game of remembering things and feeling your age. Increases hype and complexity.

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Miniatures

Painting them is optional - doing little voices as you move them around, not so. Increases hype and greatly increases complexity.

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Movies/TV

Tap into the popular culture vein. Slightly increases hype and complexity.

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Murder/Mystery

Wannabe detectives and killers alike will want to take a stab at this. Increases hype and complexity.

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Nautical

Both masters and commanders will enjoy sinking ships. Increases hype and complexity.

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Party

Get any party started. Increases hype and lowers complexity.

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Player Elimination

Players can be removed and have to sit watching everyone else have fun. Slightly increases hype and significantly increases complexity.

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